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Old Feb 14, 2008, 08:18 PM // 20:18   #1
Ascalonian Squire
 
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Default R/Any Build: Skill Punisher

Profession: Ranger/Any
Name: Skill Punisher
Type: PvE
Category: Interrupt & Supporting Damage
Attributes: Marksmanship 12+2 or 3 depending on your rune/cash situation, Expertise 12+1, other attribs dependent upon your choice of heal.

[skill]Distracting Shot[/skill][skill]Disrupting Shot[/skill][skill]Oath Shot[/skill][skill]Hunter's Shot[/skill][skill]Sloth Hunter's Shot[/skill](a good heal goes here)[skill]Lightning Reflexes[/skill][skill]Read the Wind[/skill]

Notes
Sloth Hunter's is good for high damage inbetween enemy skill usage. Hunter's Shot gives adds cheap damage inbetween interrupts. [skill=text]Oath Shot[/skill] is a risk especially if it misses, but the recharge time on the interrupts is a problem, so this seemed like a sensible solution. I'm basically trying my hand at a build that not only interrupts but does some decent damage inbetween.

Credit
I'm sure it has been done before, but I made it nonetheless. Thanks to GWG for existing so I can post this and thanks to Guildwiki for the info.

This build is by a 2 month rookie at Guild Wars so it is written for those of a similar level. Bear this in mind when leaving comments and remember that you were new once. Really, this doesn't have to be said but apparently (and sadly) it's necessary here.

Last edited by Theosephus; Feb 21, 2008 at 03:55 AM // 03:55..
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Old Feb 14, 2008, 08:23 PM // 20:23   #2
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Only one thing. Read the Wind is a preparation, and Barrage removes all preparations on use.

You could put Favorable Winds in its place.
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Old Feb 14, 2008, 08:27 PM // 20:27   #3
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That's something only a rookie would miss. So I missed it.

I'll test out Favorable Winds and see if there's an alternative to removing a Prep. before editing the build. Thanks.
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Old Feb 14, 2008, 08:30 PM // 20:30   #4
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I'm not sure why you want credit for throwing together some of the most used ranger skills onto a random barrage bar, but go for it. Just don't give the false impression that this is anything special.
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Old Feb 14, 2008, 08:31 PM // 20:31   #5
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Other than not being the biggest fan of Barrage or Troll Unguent this looks like good start.

Currently I run a pet build with much of the same idea in mind and some skills in common, definatly working toward the same "skill punisher" theme- here's my build:

[skill]Lightning Reflexes[/skill][skill]Poison Tip Signet[/skill][skill]MageBane Shot[/skill][skill]Distracting Shot[/skill][skill]Disrupting Lunge[/skill][skill]Mending Touch[/skill][skill]Comfort Animal[/skill][skill]Charm Animal[/skill]

Marks:12 Expert:14 Beast Master:12 Wilderness:1 or 2 Protection Prayers:1 or 2 (I think 2 for wilderness and protection, cant remember right of hand... I know they are very minimal though, both poison sig and mending touch work fine without very much attribute investment)

Have been toying with the idea of trading [skill]Comfort Animal[/skill] for [skill]Heal As One[/skill] and subsequently [skill]MageBane Shot[/skill] for [skill]Savage Shot[/skill] but love having the unblockable attack and the extra "disable" instead of savage's x-tra damage.... the unblockable attack coupled with my poison and my paragon hero's shouts is just too sweet to let go of. (and I don't seem to need a heal for myself that bad, or even at all)

What you have sounds a lot like what I was doing right before switching to a beast master build, determined shot can be great at getting d-shot and sloth hunter recharged at critical times but also re-activates them when they are likely to be blocked again, and isn't really needed for skills like magebane or savage that recharge every 5 seconds anyways.

As ppl above point out, read the wind conflicts with Barrage... also read the wind or favorable winds do not give you a huge advantage over just using a recurve bow in the first place, so many rangers prefer other preps. (or myself, I tend to not bring a prep.)

EDIT: I Just learned how to do skill bars the fancy way here, sweet! except it doesn't recognize poison tip sig? weird.

Last edited by pygar; Feb 14, 2008 at 10:55 PM // 22:55..
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Old Feb 14, 2008, 09:20 PM // 21:20   #6
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Quote:
Originally Posted by shru
I'm not sure why you want credit for throwing together some of the most used ranger skills onto a random barrage bar, but go for it.
I don't necessarily want credit, but I was following the build template and mentioned something in the credit section for the sake of completion. Every new player has discoveries to make, and this build is one of mine. Learn this.

Quote:
Originally Posted by shru
Just don't give the false impression that this is anything special.
And just where did I do that? You have issues outside of this subject that you need to address.


No more trolls, please. Constructive comments only.

Last edited by Theosephus; Feb 14, 2008 at 09:26 PM // 21:26..
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Old Feb 14, 2008, 10:01 PM // 22:01   #7
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Quote:
Originally Posted by Theosephus
Constructive comments only.
1) You're using determined shot with no bow attacks over a 10sec recharge. (waste of a slot)
2) You're using barrage in a non splinter/conjure/barrage team setting, and calling it a "skill punisher".
(waste of an elite)
3) Your basis of damage comparison for sloth hunter's was power shot
(waste of breath)
Would you like me to continue?

Last edited by shru; Feb 14, 2008 at 10:05 PM // 22:05..
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Old Feb 14, 2008, 10:17 PM // 22:17   #8
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I second what Shru says, what is the point of barrage? You will not cause any significant damage with it, better off having another elite or splinter somewhere on the bar. Seems like a pretty average build to me.

Last edited by FXCW; Feb 14, 2008 at 10:34 PM // 22:34..
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Old Feb 14, 2008, 10:37 PM // 22:37   #9
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-,-" Bad build imo! No need to say!
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Old Feb 14, 2008, 10:53 PM // 22:53   #10
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wow umm wow.

WTB
[skill]Magebane Shot[/skill]
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Old Feb 14, 2008, 10:57 PM // 22:57   #11
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Quote:
Originally Posted by Sir Pandra Pierva
wow umm wow.

WTB
[skill]Magebane Shot[/skill]
Yeah, cut him some slack though, he probably doesn't have MageBane yet. (and may not have even known it existed)

[skill]Burning Arrow[/skill] might be a good suggestion over Barrage for him though. (if he didn't just /ragequit these forums that is) Burning Arrow would also bring enough damage to probably drop sloth hunter (even though sloth is a good skill)

EDIT: also just realized the guru data on magebane is the original version...lol

Last edited by pygar; Feb 14, 2008 at 11:47 PM // 23:47..
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Old Feb 14, 2008, 11:38 PM // 23:38   #12
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Quote:
Originally Posted by shru
Would you like me to continue?
Yes, do continue. I'm glad you smartened up and gave some information I could actually use.

Quote:
Originally Posted by pygar
he probably doesn't have MageBane yet
I don't yet, and didn't know about it other than reading the name on Wiki.

I also do not have splinter shot, but will test it the moment I do.

Currently only prophecies & EotN so my breadth of skill choices are limited.. I'll test whatever I can get and improve the build by editing it in this thread.

Thanks again for the constructive comments.
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Old Feb 14, 2008, 11:44 PM // 23:44   #13
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Quote:
Originally Posted by Theosephus

Currently only prophecies & EotN so my breadth of skill choices are limited.. I'll test whatever I can get and improve the build by editing it in this thread.

Thanks again for the constructive comments.
Magebane is from Nightfall, so that one is out for you...Splinter Weapon (ritualist skill) is from Factions, so no-go there also.(which is too bad, Splinter is like stacking barrage on top of barrage, very nasty when enemies are too close to each other)

Burning Arrow you can capture up in EOTN though, and is a very good ranger elite. (not that barrage isn't good at all, but usually needs something like splinter weapon or conjure {elemental damage} on top of it to make it really go)

Last edited by pygar; Feb 14, 2008 at 11:58 PM // 23:58..
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Old Feb 15, 2008, 12:32 AM // 00:32   #14
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Take determined shot out for a rez. Troll is bad at 3 spec. Favorable winds can get annoying having to use 5 seconds to cast before every fight, and sometimes it's not even available. Plus it benefits monsters too. I'd take the PvE-only skill equivalent of draw spirit if you bring that, and you might as well take splinter instead of troll, and use death pact/flesh as rez. But then again I wouldn't bring favorable winds, so yeah...
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Old Feb 15, 2008, 12:40 AM // 00:40   #15
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Currently testing it without Favorable Winds & using suggestions above such as Burning Arrow. When I find a good enough alternative Elite I'll update build thread.

This has been the build I've been running throughout the campaign, developing as I go.. so the more fixes this gets the better my PvE will become. Thanks again.
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Old Feb 15, 2008, 04:28 AM // 04:28   #16
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Pump up wilderness so you can use natural stride and a more effective troll unguent.

Go Mo for mending touch.

As for the elite: in PvE, it really doesnt matter too much, but you definitely don't want to be using this in PvP. Magebane and Cripshot are far better choices.
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Old Feb 15, 2008, 06:11 AM // 06:11   #17
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[wiki]Ranger skills[/wiki]

GL on your next build..
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Old Feb 18, 2008, 05:53 PM // 17:53   #18
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I use a build that ressembles alot with this one. I only have one point of criticism. Out of my own experiences I have learned that interupting + barraging doesnt do very well. So i'd either switch barrage for magebane or bha, or take a rit secondary to take splinter. Other then that i cant think of anything wrong with it.
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Old Feb 20, 2008, 03:59 AM // 03:59   #19
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Its just barrage with sav and d shot which should be on any rangers bar anyway.

Stop spamming barrage and learn how to play a ranger.
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Old Feb 20, 2008, 11:22 AM // 11:22   #20
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lol barrage is waay overrated, its only good for spamming and because its relativly easy to get.. barrage should not be on any endgame ranger bar... unless accompanied with splinter weapon
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